Sunday, March 18, 2012

I got my copy of Dark Parlour Alternative Culture Magazine today when I met my good friends Joan and


Zlatan today at the Forks Johnston Terminal for coffee. Awesome issue, I could not wait to get home and look through it. So much awesome Canadian talent in the magazine with a short biography about me and my work and artistic influences.
Very Special Thanks to Joan V. (Stilletto 13) and Zlatan (D. J. Evil Bastard).

Saturday, March 17, 2012

Bud the Spud Game Development Blog


Although it's still in development I know there are some out there who are already interested in giving my game a try so I have made level one available for free using Unity 3D's Web Player. No load bar so you may have to be patient if you want to play.

I know what my player are going to be doing when they are tyring to cross those toxic mud bogs of instant death, "F" You Mr. Knight!! I'll bet wi...
ll be some choice and colorful vocabulary that will be spewed from the lips of many a frustrated game player. OK so I like to present a few challenges in my games lol but rest assured it can be done. I guess Bud Spud should really take some time and repair those bridges huh? Oh well, I'm no super gamer and if I can do it I'm sure you can too, practice and a whole lot of colorful metaphors will eventually get you to the top of the cave where the exit is located, Bud is in for a climb ;)
 

Sunday, March 11, 2012

BudTheSpudGameDev01.mov



This a development video clip of my indie game I am developing using Unity 3D called "Bud the Spud" which is a development title, may change it later but for now I am OK with the title. It's based off of the "Mario 3D Clone tutorial" from the Walker Boys Studios video tutorial series. I've made a lot of changes so it works with my Bud the Spud game concept. This shows some of the first level game environment and character abilities and interaction with enemies, in this case "Worms." Worms are slow and stoopid, but they will do 25 damage to Bud the Spud if they attack him. If bud kills a worm he gets a Fertilizer Pellet. You can see the first Key pickup which Bud will need in order to unlock the door located way above the top of the underground level, 2 keys are rquired, the 2nd key is way up top on top of the giant glowing fungas. Muddy bogs are instant drowning death for Bud if he lands in them (Still need to do).
The worm character death leaves behind a nice blood splat on the floor but works best on flat terrain surfaces. I hear Decals are a better way to approach this although my knowledge on this is next to nill ?? But that is somethng to look into.